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#1 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Senior Radeon Mod God Join Date: Jul 2004
Location: Santa Ana, Ca
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DX10 on Windows XP
I knew is was just a matter of time before someone would be working on getting DX10 working on WinXP - http://alkyproject.blogspot.com If they can pull it off, and I see no reason they won't be able to, the last legitimate reason to use Windows ME-II (Vista) would be gone. Viper
__________________
. GXT260/280's to 783 x 1620 / 1296 ViperFang-VII Water Cooled . 8800GTS 512Mb to 885 x 2106 / 1224 ViperFang-VI Water Cooled . 8800 Ultra to 756x1944/1269 ViperFang-IV Water Cooled . 2900XT to 992/1197 ViperFang-IV Water Cooled . 8800GTX to 756x1784/1161 ViperVenom TEC Cooled . Pictures at www.imageevent.com/marginjohn/viperjohn |
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#2 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Member Join Date: May 2002
Location: Chicago, IL
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#3 |
![]() ![]() ![]() ![]() ![]() Member Join Date: Oct 2006
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For this to work would modified videocard drivers be necessary?
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Primary: e6400 (b2) @ 3208 * Gigabyte DS3 rev2.0 f10 bios * 2x1gb G,Skill 6400 HZs ram @402 4-4-3-5 * evga 8800gtx @ 648/1512/1044 * PC P&C 610 Silencer * watercooling to follow Secondary: p4 2.8 * IC7-MAX3 * Corsair DDR400 @ 2-2-2-5 * 9800pro @ 419/375 * Generic Glowing Power Supply. Heatware |
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#4 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Senior Radeon Mod God Join Date: Jul 2004
Location: Santa Ana, Ca
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Quote:
http://fallingleafsystems.com/site_media/preview.zip. Just follow the instructions in the readme file inside the zip file. Viper
__________________
. GXT260/280's to 783 x 1620 / 1296 ViperFang-VII Water Cooled . 8800GTS 512Mb to 885 x 2106 / 1224 ViperFang-VI Water Cooled . 8800 Ultra to 756x1944/1269 ViperFang-IV Water Cooled . 2900XT to 992/1197 ViperFang-IV Water Cooled . 8800GTX to 756x1784/1161 ViperVenom TEC Cooled . Pictures at www.imageevent.com/marginjohn/viperjohn |
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#5 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Member Join Date: Nov 2004
Location: Detroit
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Quote:
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gaming rig - E8400 @ 4.0GHz, TT120 | P5B Dlx | 4x1gb G.skill HZ's D9GMH 4-4-4 @ 890MHz | eVGA 9800GX2 | Silverstone Olympia OP650 | 150gb Raptor | Toshiba HD-DVD ROM | Vista Ultimate daily driver - E6300 @ 2.8GHz, under water | P5K | 2x2gb OCZ Vista DDR2-800 | X800GTO˛ | Corsair HX620 | 2x Hitachi 320GB | Lite-On DVD-rom/CDRW | Ubuntu 8.04 HTPC - E6750 stock | P5B | 2x1gb Super*Talent DDR2-667 | ATI 3450 | Antec EW 380 | Seagate 250gb & 500gb | XP Pro w/ GB-PVR My heat |
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#6 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Senior Radeon Mod God Join Date: Jul 2004
Location: Santa Ana, Ca
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Quote:
and the appropriate 8800 XP drivers. You can't really "fake" DX10. You either have the hardware to support DX10's specific function calls or you don't. The is no reason to expect a "major" performance hit with DX10 in XP. If anything it DX10 would probably be faster when executing in kernel mode in WinXP than in Vista but it is WAY to early to speculate on anything at this point. The whole point is someone has taken on the task of getting DX10 working in WinXP and has met with some success on some thing MicroSoft said could not be done which we all knew was pure BS. DX10 is just another API and MS could have ported it to work in WinXP if they wanted to. DX10 is Vista only was just an MS hook to get you (more like force you) to buy and use their "latest and greatest" new pig OS ... Windows ME-II aka Windows Vista. Viper
__________________
. GXT260/280's to 783 x 1620 / 1296 ViperFang-VII Water Cooled . 8800GTS 512Mb to 885 x 2106 / 1224 ViperFang-VI Water Cooled . 8800 Ultra to 756x1944/1269 ViperFang-IV Water Cooled . 2900XT to 992/1197 ViperFang-IV Water Cooled . 8800GTX to 756x1784/1161 ViperVenom TEC Cooled . Pictures at www.imageevent.com/marginjohn/viperjohn |
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#7 | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Member Join Date: Nov 2004
Location: Detroit
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When I first read the blog you linked, I didn't get enough info to determine which method was being utilized. But after downloading the demo, it's clear the intent is to provide true DX10 support in XP. It's not done yet but looks promising. Quote:
Quote:
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gaming rig - E8400 @ 4.0GHz, TT120 | P5B Dlx | 4x1gb G.skill HZ's D9GMH 4-4-4 @ 890MHz | eVGA 9800GX2 | Silverstone Olympia OP650 | 150gb Raptor | Toshiba HD-DVD ROM | Vista Ultimate daily driver - E6300 @ 2.8GHz, under water | P5K | 2x2gb OCZ Vista DDR2-800 | X800GTO˛ | Corsair HX620 | 2x Hitachi 320GB | Lite-On DVD-rom/CDRW | Ubuntu 8.04 HTPC - E6750 stock | P5B | 2x1gb Super*Talent DDR2-667 | ATI 3450 | Antec EW 380 | Seagate 250gb & 500gb | XP Pro w/ GB-PVR My heat |
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#8 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Senior Member Join Date: Jun 2002
Location: Austin,Texas
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As one thing viper touched on that is key to this about video performance is this. xp put the calls for drivers in the kernel, vista does these same calls outside of the kernel. Untill they tweak this out of kernal process more i would expect vista to be slower. Even if comparing xp to vista weither 32 or 64bit os is used.
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i7 920@3.6ghz | Asus RE-II-Gene | OCZ3P1333LV3GK | (2)4850CF | C650TX | OCZ AGILITY 60gig(x2 in raid-0) 2 i7 860's(1 WIP!), 1 i5 750 for rosetta! 2x9600GO's for FAH ATM! Looking for some info on the Abit IP35-Pro? Want a mATX P55 board with overclocking features? currently on hold "I Love To Camp!" "Comensing Shock Therapy!" HeatWare |
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#9 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Senior Radeon Mod God Join Date: Jul 2004
Location: Santa Ana, Ca
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be done in software. It would be pointless to emulate DX10 or DX10 capable hardware though. I can't blame MS for wanting to make money either but putting out a ridiculessly expensive, DRM infested, bloated pig of Malware that brings absolutely nothing new to the table except general user unfriendliness and the worthless "Aero" desktop isn't the way lol. It single handedly breaks more hardware, software and darn near anything else computer that even WinXP SP1 did and that is saying something! Viper
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. GXT260/280's to 783 x 1620 / 1296 ViperFang-VII Water Cooled . 8800GTS 512Mb to 885 x 2106 / 1224 ViperFang-VI Water Cooled . 8800 Ultra to 756x1944/1269 ViperFang-IV Water Cooled . 2900XT to 992/1197 ViperFang-IV Water Cooled . 8800GTX to 756x1784/1161 ViperVenom TEC Cooled . Pictures at www.imageevent.com/marginjohn/viperjohn Last edited by ViperJohn; 04-23-07 at 07:29 PM. |
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#10 |
![]() ![]() ![]() ![]() Member Join Date: Dec 2006
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I really hope DX10 comes to XP. I don't mind Vista, but I'd still much rather continue to use XP.
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Lenovo T61 :attn: C2D T7100 1.8 GHZ 14.1" WXGA+ 2 GB G.Skill 100 GB 7200 RPM |
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#11 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Senior Radeon Mod God Join Date: Jul 2004
Location: Santa Ana, Ca
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Quote:
and get WQHL, has been cracked open like an over rip watermelon rotting in the sun. So while every worm, virus and root kit writer can have a field day accessing the kernel directly, at least when there are enough copies of Vista on desktops to make it worth while for them to play, you will still have crap for drivers since they have to go through an MS code overlay to use the kernel indirectly. Of course that kernel access overlay is damn handy for MicroSoft though. If MicroSoft, in it's infinite wisdom, decides a driver or the Vendor coupled to that driver is dangerous (as in oh my god competition with something MicroSoft, DRM issues or simply refuses to dance when MS tries to pulls the vendors strings) they can kill those drivers, and the vendor that goes with them, in a heartbeat with a simple hidden "auto update" to the kernel access overlay. Viper
__________________
. GXT260/280's to 783 x 1620 / 1296 ViperFang-VII Water Cooled . 8800GTS 512Mb to 885 x 2106 / 1224 ViperFang-VI Water Cooled . 8800 Ultra to 756x1944/1269 ViperFang-IV Water Cooled . 2900XT to 992/1197 ViperFang-IV Water Cooled . 8800GTX to 756x1784/1161 ViperVenom TEC Cooled . Pictures at www.imageevent.com/marginjohn/viperjohn |
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#12 |
![]() ![]() ![]() ![]() ![]() Member Join Date: Apr 2004
Location: new mexico
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[QUOTE=doublejack]Instead of faking I should have used the term emulating. Emulating and offering the true blue API to applications are two different animals, and yes - one could emulate DX10. [QUOTE] technically thats what vista is doing now for dx9 apps ... "emulating"...
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asrock 939dual bios rev 2.20, rhcf v-dimm mod, amd opteron 144 venus CACJE 0606CPAW - 309x9 (2.78ghz), 1.45v corsair twinx1024-3200c2(2x512mb) 2-2-2-5 1t 154.5mhz (1:2) ddr309 evga nVidia 7900gs ko ddr3-256 pcie - 594/823 - 3dm05: 9083 antec 550ts modded, tt tsunami case, viewsonic va1912wb "Your mouth is your religion, would you put your faith in a hole like that?" Frank Zappa
http://www.heatware.com/eval.php?id=56292 |
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#13 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Senior Radeon Mod God Join Date: Jul 2004
Location: Santa Ana, Ca
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[QUOTE=greyharte][QUOTE=doublejack]Instead of faking I should have used the term emulating. Emulating and offering the true blue API to applications are two different animals, and yes - one could emulate DX10. Quote:
far. Heck the benchmarks won't even install or run without it. It's the first DX version that wasn't 100% back ward compatible lol Viper
__________________
. GXT260/280's to 783 x 1620 / 1296 ViperFang-VII Water Cooled . 8800GTS 512Mb to 885 x 2106 / 1224 ViperFang-VI Water Cooled . 8800 Ultra to 756x1944/1269 ViperFang-IV Water Cooled . 2900XT to 992/1197 ViperFang-IV Water Cooled . 8800GTX to 756x1784/1161 ViperVenom TEC Cooled . Pictures at www.imageevent.com/marginjohn/viperjohn |
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#14 |
![]() ![]() ![]() ![]() Member Join Date: Aug 2002
Location: Corona, Ca
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"Windows ME-II (Vista)" I like that Viper ![]() |
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#15 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Senior Radeon Mod God Join Date: Jul 2004
Location: Santa Ana, Ca
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Quote:
Viper
__________________
. GXT260/280's to 783 x 1620 / 1296 ViperFang-VII Water Cooled . 8800GTS 512Mb to 885 x 2106 / 1224 ViperFang-VI Water Cooled . 8800 Ultra to 756x1944/1269 ViperFang-IV Water Cooled . 2900XT to 992/1197 ViperFang-IV Water Cooled . 8800GTX to 756x1784/1161 ViperVenom TEC Cooled . Pictures at www.imageevent.com/marginjohn/viperjohn |
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#16 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() $30 a phone Join Date: Sep 2004
Location: 48302
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i like my vista ![]()
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Antec 300 Intel Q6600 @ 3.7 - X48-DS4 - 4gb ddr2 - 500w Earthwatt's - 52" Sharp Aquos LC-52D64U 1x 640GB WD - 2x 1TB Greenpower - 2x 400GB Seagate - ATI 4830 512mb @ 680/975 3DMark Vanage 7402 3DMark05 20,447 3DMark06 13,693 Emachines amd x2 5000+ @ 2.9ghz w/foxconn bios - 2gb ddr2 stock POS 300w - 400gb Seagate - diNovo + VX Revolution MacBook Air - 1.6ghz c2d - 2gb ddr2 - 80gb heatware |
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#17 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Senior Radeon Mod God Join Date: Jul 2004
Location: Santa Ana, Ca
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Quote:
Viper
__________________
. GXT260/280's to 783 x 1620 / 1296 ViperFang-VII Water Cooled . 8800GTS 512Mb to 885 x 2106 / 1224 ViperFang-VI Water Cooled . 8800 Ultra to 756x1944/1269 ViperFang-IV Water Cooled . 2900XT to 992/1197 ViperFang-IV Water Cooled . 8800GTX to 756x1784/1161 ViperVenom TEC Cooled . Pictures at www.imageevent.com/marginjohn/viperjohn |
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#18 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pokémon Moderator Join Date: Jun 2001
Location: Salem, OR
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Quote:
EDIT: Note that I'm not saying that this is what Alky does. I'm pretty sure the datastructures used in DX10 are a bit different than those in DX9, which would make a DX10->DX9 wrapper difficult to say the least. I should give Alky a try on my card (Radeon 9500np) to see what happens if the card doesn't support DX10... JigPu
__________________
NEWSFLASH! "In order to combat power supply concerns, Nvidia has declared that G80 will be the first graphics card in the world to run entirely off of the souls of dead babies. This will make running the G80 much cheaper for the average end user." "GeForce 8 Series." Wikipedia, The Free Encyclopedia. 7 Aug 2006, 20:59 UTC. Wikimedia Foundation, Inc. 8 Aug 2006. |
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#19 |
![]() ![]() ![]() ![]() Member Join Date: Dec 2006
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Lenovo T61 :attn: C2D T7100 1.8 GHZ 14.1" WXGA+ 2 GB G.Skill 100 GB 7200 RPM |
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#20 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Senior Member Join Date: Jun 2002
Location: Austin,Texas
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Quote:
__________________
i7 920@3.6ghz | Asus RE-II-Gene | OCZ3P1333LV3GK | (2)4850CF | C650TX | OCZ AGILITY 60gig(x2 in raid-0) 2 i7 860's(1 WIP!), 1 i5 750 for rosetta! 2x9600GO's for FAH ATM! Looking for some info on the Abit IP35-Pro? Want a mATX P55 board with overclocking features? currently on hold "I Love To Camp!" "Comensing Shock Therapy!" HeatWare |
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#21 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Senior Radeon Mod God Join Date: Jul 2004
Location: Santa Ana, Ca
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Quote:
Viper
__________________
. GXT260/280's to 783 x 1620 / 1296 ViperFang-VII Water Cooled . 8800GTS 512Mb to 885 x 2106 / 1224 ViperFang-VI Water Cooled . 8800 Ultra to 756x1944/1269 ViperFang-IV Water Cooled . 2900XT to 992/1197 ViperFang-IV Water Cooled . 8800GTX to 756x1784/1161 ViperVenom TEC Cooled . Pictures at www.imageevent.com/marginjohn/viperjohn |
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#22 |
![]() ![]() ![]() Member Join Date: Dec 2005
Location: San Diego, California,
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Well this is good news to hear. Actually Vista's Direct X 9 is not emulated. The WDDM driver is written from the ground up. To play game's in Direct X 9.0 Vista has a version of Direct X9 that is not available on XP. It's called Direct X9.0L, this 9.0L is supposedly better than XP's Direct X9 mode. Sadly Microsoft is going to crap themselves if this actually goes through. If not then expect their lawyers to play the legal card and say that Alky cant touch their intellectual property and slap them with a major lawsuit for trying to do something when their not supposed to. Moving on though, from what I have read around some forums is that OpenGL 3.0 is supposed to be coming out and that Direct X10 is actually trying to play catch up with OpenGL. So it's going to be interesting to see what happens. I most likely will shift gears to Vista only when I absolutely have to, until then I am sticking with good old XP. In a few years Vista is supposed to be the gamer's OS, but until then there is not much we need to do. Tearing apart Vista, tweaking it and turning off a lot of the crappy bloatware, I think Microsoft might have a winner on their hands if the Aero features, security protocols and bloatware is turned off. In terms of the DRM, there is always a way around it, believe me, I haven't had problems with DRM in Windows XP. (Have to love Audacity and it's sound recording functions, takes out the DRM and I can do what I want with the songs I bought.) Although DRM is riddled in Vista, there is hope though that with guy's like Jobs and Amazon moving for a DRM free future, we could not see as much of this trouble and hassle in Vista.
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My Computer Specs Asus M3A78-T AMD Phenom II 920 at 3.0GHZ X-Clio Greatpower 550W x2 1 Gig OCZ S.O.E. DDR2 Memory XFX 8800GTS 512MB 160 Gig Seagate Barracuda HDD 30 Gig Maxtor HDD (This thing is dying!) 500 Gig Seagate SATA HDD X-fi Titanium PCIE Last edited by InsaneManiac; 04-25-07 at 04:52 PM. |
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#23 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Member Join Date: Nov 2004
Location: Detroit
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Quote:
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gaming rig - E8400 @ 4.0GHz, TT120 | P5B Dlx | 4x1gb G.skill HZ's D9GMH 4-4-4 @ 890MHz | eVGA 9800GX2 | Silverstone Olympia OP650 | 150gb Raptor | Toshiba HD-DVD ROM | Vista Ultimate daily driver - E6300 @ 2.8GHz, under water | P5K | 2x2gb OCZ Vista DDR2-800 | X800GTO˛ | Corsair HX620 | 2x Hitachi 320GB | Lite-On DVD-rom/CDRW | Ubuntu 8.04 HTPC - E6750 stock | P5B | 2x1gb Super*Talent DDR2-667 | ATI 3450 | Antec EW 380 | Seagate 250gb & 500gb | XP Pro w/ GB-PVR My heat |
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#24 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Benching Team Member Join Date: Aug 2004
Location: Switzerland
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dan |
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#25 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pokémon Moderator Join Date: Jun 2001
Location: Salem, OR
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Well, I've gone and threw in the DLLs in the Alky preview, as well as download the SDKs needed to sucessfully build the tutorials. If anybody else wants to try this, make sure you have a descent chunk of free time -- it took me an hour to download and install them (if you don't already have Visual Studio, it'll be even longer...). Also, don't worry too much if the projects don't build "out of the box" since there are two references missing (one to a library directory included in the DX SDK, and another to an include directory). As of this moment, it appears that Alky provides basic DX10 support for my Radeon 9500. By that I mean most verticies appear to be correctly lit and textured, but there is no pixel or vertex shading going on. Additionally, UI elements that should be present are not appearing for some reason. The DirectX SDK also includes a number of pre-compiled samples that can be tested. All but three of these samples crash or close immediatly after opening. Alky appears to be placing a log within the directory that contains the reason for the crash. For instance, this is the log entry I get when running the BasicHLSL10.exe program: Quote:
JigPu
__________________
NEWSFLASH! "In order to combat power supply concerns, Nvidia has declared that G80 will be the first graphics card in the world to run entirely off of the souls of dead babies. This will make running the G80 much cheaper for the average end user." "GeForce 8 Series." Wikipedia, The Free Encyclopedia. 7 Aug 2006, 20:59 UTC. Wikimedia Foundation, Inc. 8 Aug 2006. |
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#26 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pokémon Moderator Join Date: Jun 2001
Location: Salem, OR
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Some more information after poking around. Whatever Alky is doing, it's DLLs are certianly convincing the tutorials included in the SDK that I have DX10. A few of them have both DX9 and DX10 codepaths in them, and removing Alky causes them to run perfectly instead of crash. I've tried screwing with various things in the source to get the shaders to work, but I'm afraid that its beyond me. One thing that appears very odd though is that the number of shader passes defined in the program's .FX file does not appear to have any measurable change in program execution. To test this, I inserted a piece of code which would increment the red channel of the background color each time the shader code would be called. Increasing the number of passes did not appear to decrease the time it took before the background became a saturated red. By contrast, making a similar change to a DX9 demo did have this effect. Honestly, I'm not sure what to make of it. It could just be me not knowing DirectX (my graphics programming experience is limited to taking a single class on OpenGL in Java last year ), it could be Alky somehow causing the program to only ever see one pass (regardless of how many are defined), or it could be a number of other things.It'd be really nice if Microsoft provided a DirectX 10 reference rasterizer for Windows XP... Since the reference rasterizer is software anyway, there's no way it'd "require" vista, and I could find out what is wrong a lot easier ![]() JigPu
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NEWSFLASH! "In order to combat power supply concerns, Nvidia has declared that G80 will be the first graphics card in the world to run entirely off of the souls of dead babies. This will make running the G80 much cheaper for the average end user." "GeForce 8 Series." Wikipedia, The Free Encyclopedia. 7 Aug 2006, 20:59 UTC. Wikimedia Foundation, Inc. 8 Aug 2006. |
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#27 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Member Join Date: Dec 2003
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Quote:
Windows ME II LMAO
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My Heatware i7 920@4Ghz/CM Cosmos 1000 ASUS P6T Deluxe V2/Enermax DXX 1KW OCZ Platinum 3x2GB OCZ Vertex 120GB SSD/WD Green 1TB x2 Hanns-G 28in/eVGA GTX 275 Auzentech Forte - Logitech Z-5500 Asus 1000HE Netbook Atom N280 1.66Ghz@2.0Ghz 2GB DDR2/160 GB HDD |
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#28 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Member Join Date: Nov 2005
Location: Camarillo, CA!
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Quote:
intresting... i could see why MS hasnt released a dx10 update for xp cus they want you to buy vista... but if im not mistaken windows xp started out with dx8 then changed to dx 9 so i dont see why this wouldnt be possible.. and Windows ME-II thats halarious and yet so true.
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#29 | |
![]() ![]() ![]() Member Join Date: Dec 2005
Location: San Diego, California,
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Quote:
What if its possible to take the Direct X9.0L that is on Vista and actually get it to work onto XP. Then work your way up to Direct X 10? There could be some major improvements on the software level if 9.0L could be read upon XP. A major problem that your going to run into with Direct X 10 and your 9500 is that at the hardware level your card can only do pixel and vertex shaders. The shaders aren't unified, Shader Model 4.0 isn't written into the card, and Geometry shaders were not even considered until Direct X10. You are doing a lot more than I could ever do, but would it be better if you tried focusing your attention upon 9.0L? My biggest interest is to what the 9.0L could bring in terms of performance over 9.0C.
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My Computer Specs Asus M3A78-T AMD Phenom II 920 at 3.0GHZ X-Clio Greatpower 550W x2 1 Gig OCZ S.O.E. DDR2 Memory XFX 8800GTS 512MB 160 Gig Seagate Barracuda HDD 30 Gig Maxtor HDD (This thing is dying!) 500 Gig Seagate SATA HDD X-fi Titanium PCIE |
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#30 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pokémon Moderator Join Date: Jun 2001
Location: Salem, OR
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Quote:
![]() Quote:
![]() JigPu
__________________
NEWSFLASH! "In order to combat power supply concerns, Nvidia has declared that G80 will be the first graphics card in the world to run entirely off of the souls of dead babies. This will make running the G80 much cheaper for the average end user." "GeForce 8 Series." Wikipedia, The Free Encyclopedia. 7 Aug 2006, 20:59 UTC. Wikimedia Foundation, Inc. 8 Aug 2006. |
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