View Full Version : 3D GLASSES FOR GAMING! wth?
http://www.edimensional.com/product_info.php?cPath=21&products_id=28
Anyone ever used these? I really dunno what to say about them, weather to laugh or ...what. :shrug: :eh?: :)
They also have a wired version of them, and a REALLY different product line...chairs...more glasses, headsets...pretty neat/odd.
shellshock
05-30-05, 08:50 PM
lmao! jsut like in the box of corn pops
electrorcamd
05-30-05, 08:58 PM
I never really figured out what they did, but PC Upgrade used them (different company though) when they built their ultimate gaming pc a couple years ago.
Cullam3n
05-30-05, 09:01 PM
My father has them... they work alright, but he has an LCD so it wasn't the best due to the low refresh rate...
I want to put them on my CRTs and see how they run. Like in HL2, the guys pop out at you and stuff, it's crazy. I especially to play this on Doom 3 if it supports it, now that would be killer. :p
My father has them... they work alright, but he has an LCD so it wasn't the best due to the low refresh rate...
I want to put them on my CRTs and see how they run. Like in HL2, the guys pop out at you and stuff, it's crazy. I especially to play this on Doom 3 if it supports it, now that would be killer. :p
try it and report back
ShaftedTwice
05-30-05, 10:02 PM
Wow, this does look pretty interesting.. if they are that good, I might get em :)
Rbreb13
05-30-05, 10:55 PM
I know a guy who reviewed an older version. They're limited in what they work with and caused him headaches.
Pro*Banshee
05-30-05, 11:09 PM
they work by using the same technology as in calculators, the Monochromatic LCDs are each placed in a frame of the glasses.
You install custom drivers that work sort of like horizontal interlacing, matched at a certain refresh rate, perhaps 60 Hz.
Every odd hertz, it draws the screen slightly to the right, and every even hertz, it draws it to the left.
The goggles coencide with this and blink out each side of your eye accordingly. Due to our depth preception, seeing a shifting image allows us to create a 3d picture of it.
The reason the guy got a headache was because
A: he was a wuss and probably also suffers from car/sea sickness
B: the 60 Hz refresh rate got to him.
the 3D effect these goggles provide is actually pretty cool, it's supposed to work with all directx games
It does work, but not all games support it (based on my experience a couple of years ago). The effect is really cool, but my version needed a lot of tweaking. And if the LCD's have poor "blackness" you get some really weird effect with high contrast objects in games...
That said, walking around in HL with the crowbar hovering in front of the screen, fending off headcrabs actuall jumping out at you, was really cool!
ju5tin99
05-31-05, 11:16 AM
Does it look like the classic 3D glasses where the red/blue lenses distort the colors, or is the picture preserved in its true form? Seems like this could be cool, but from previous experience with so called 3D glasses I find it hard to believe that they will work very well.
Silversinksam
05-31-05, 11:53 AM
The reason the guy got a headache was because
A: he was a wuss and probably also suffers from car/sea sickness
B: the 60 Hz refresh rate got to him.
I guess I am a wuss as well, I have tried these (A similiar model) with several high quality CRT's and high end video cards, the glasses are neat and work with some games, but they DID GIVE ME A SPLITTING HEADACHE after using them.
I sent them to Mr B and I am not sure if he experience the same effects.
ju5tin99 - nope, no color distortion. If you read one of the previous posts, the way they work is clear.
(short summary: the glasses have a b/w lcd and each glass/eye is blocked alternatingly, in time with refreshrate and frames on screen)
Oh, and I agree about the headache.. Think about it: To make sure the framerate never drops below the refreshrate, the most common way to run is in 60Hz. With the alternating blocking, you get an effect like 30Hz. And with the glasses blocking one eye 60 times a second, well, you try focusing your eye on the screen, then something right before your eye, then back on the screen. Now do that 60 times a second..
But for a quick fix of 3d, it works. What I'd like, is to se the 3d glasses of old ressurected. The real thing, with a small screen for each eye. Sure, they were huge and looked really bad, but now it should be possible to make them really small and light. And the problems when 3d glasses first came was to fing high quality yet small displays. Now theses are in abundance!! Color lcd's pop up everywhere! Mobile phones, digital cameras and so on..
And now we have to computing power to run this at home as well!
Captain Slug
06-01-05, 03:19 AM
I had them a long time ago and yes they do work, but they only work well with the highest quality CRT monitors that can manage atleast a 70hz refresh rate. The reason being because the glasses are drawing the left-eye during the odd number frames and the right-eye during even number frames. This effectively cuts your refresh rate in half. The glasses work to prevent your left-eye from seeing the right-eye frames, and vice versa.
When I was using the glasses I had a nice 17-inch Trinitron that could do 120hz at 1024x768 with the glasses so everyone that tried them in my family used them without getting a headache.
The glasses add a whole new dimension and ability to respond to action, but are primarily interesting in racing and flight simulators. In First Person Shooters they actually get quite distracting. The compatability problem lies in the fact that many games do not take into account the placement of 2D objects and screen elements in the 3Dimensional space. This is particularly evident in the majority of older games. Unreal Tournament Classic used 2D crosshairs at a "flat" depth level that worked against the 3D elements drawn behind it which can cause difficulties focusing your eyes. The fix for this was to allow the graphics card drivers to draw their own crosshair element in games which have problems, and that works fine. All of the games I played based on the Quake3 engine had zero compatability issues. Return to Castle Wolfenstein was particularly awesome with the glasses.
I found very very few games that the glasses did not work with and they were really really fun to use in racing games where the added depth made it easier to judge when to start turns. Only truely 3D and hardware accelerated games will work since they have to interact with Direct3D or OpenGL drivers. It's also fairly easy to make your own stereoscopic 3D renders if you do alot of 3D modelling.
They're fun to play with and especially entertaining for certain games. But you can't use them effectively with LCDs, they're not going to improve your gaming performance, and they'll cut your refresh rate in half.
You have to weigh their usability against your display type and what kind of games you play.
I'd love an alternative solution, but stereoscopic head-mounted-displays (HMDs) are too expensive and uncomfortable. I'm still waiting for the semi-affordable 3D LCDs to be more accessible outside of Japan.
I also never did get to, but was very VERY interested in trying this software: http://www.edimensional.com/product_info.php?cPath=21&products_id=37
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.